YOU DIE NOW!
The Reaper invasion of Heshtok encountered little formal military resistance, but the harvesting process is slow. Destroying neighboring cities fails to intimidate vorcha, who become submissive only if physically dominated in person. Cutting off their water supply simply makes them adapt their bodies to get moisture from food. Allied intelligence hypothesizes that Reaper forces are not harvesting yet, instead seeking to immobilize Heshtok's population and prevent them from joining the fight for the galaxy at large. Vorcha assault each other frequently, causing their young to gain strength, intelligence, and resilience, but this time they had a common enemy. Because of their extremely violent and barbaric nature, vorcha are frowned upon by every other race in the galaxy; viewing them as nothing more than vermin. In this invasion no help was coming, they were left on their own. The very first three harvested vorcha individuals awoke on board of a reaper itself. Instead of physically being restrained, reaper forces made mistake by using chemistry. It did not take long before vorcha adapted to it and became immune. They awoke inside the reaper thirsty for battle. But this time it was not against each other. Even if they were all from three different clans, they united against a common foe. It is time to unleash hell and destroy the reaper from inside. Perhaps the Vorcha species could have been a useful war asset given the chance.
"I am ALIVE!"Characters: Vorcha Hunter Engineer, Vorcha Soldier, Vorcha Sentinel
Map: Tight space inside a Reaper (Glacier)
Enemy: Reapers, Geth, Collectors
Special Requirements: This is 3 games, each having different enemy factions: Reapers, Geth and Collectors, and each player must play every vorcha once. In addition all 3 extractions must have 10 melee kills medal for every vorcha in every game.